This +4 cruel vicious fauchard grants its wielder one extra attack for every fifth hit. Summons an Imp Devil familiar. This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell. If you know the specific location of any, edit it in or leave a comment! This +5 half-plate grants its wearer spell resistance 19. Bonuses of the same type usually don't stack. Act 3, Ivory Sanctum, Kill Xanthir Vang, (Trickery 31). These bracers allows their wearer to stagger enemies for 3 rounds on the first hit they land in combat with thrown weapons. unholy symbol of rovagug location These boots grant their wearer a +10 bonus to base speed and a constant freedom of movement spell effect. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll. These goggles allow their wearer to take 20 on their next dispel magic attempt once per day. This headband grants its wearer a +4 enhancement bonus to Charisma. I've added the items of interest that they drop. In addition, they increase the saving throw DC of any gaze attacks the wearer makes by 2. The wearer also gains a +1 insight bonus to attack rolls against outsiders. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Once per day you may use this ability to make all potions used by your party empowered and maximized, as though using the Empower Spell and Maximize Spell feats, for 1 minute. If an enemy gets within a 5 feet radius from the wearer, they must pass a Will saving throw (DC 21) to push the enemy 5 feet away, or become frightened for one round. This +2 hide barding grants its wearer cold resistance 10 and a +2 competence bonus on saving throws against movement-impairing effects. This ring grants its wearer a +1 luck bonus on all saving throws. Bonuses of the same type usually don't stack. However, when dual-wielded along with the Deep Rip dagger, Soft Cut activates its additional power. This book grants a +1 competence bonus to CMD and CMB. Corruption of the Rough Beast applies one of the following effects to all enemies within 100 feet radius for 1d6+1 rounds: confusion, song of discord spell effect, rage, feeblemind, phantasmal putrefaction, domination. Act 3, Storyteller Relic (Restored from Shards of Knight's Bracer found in Act 2, Drezen, Prison). Whenever the wearer of this ring becomes a target of an attack of opportunity, the attacker suffers 1d8 force damage. This +5 flaming burst quarterstaff grants its wearer a +1 bonus to CL, +4 bonus on checks made to overcome spell resistance and a +15 competence bonus on Use Magic Device skill checks. You can choose one creature at a time to concentrate on a pulsating beat of its heart. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. The condition lasts for 4 rounds. Whenever the wielder of this +5 thundering heavy crossbow makes a ranged attack with it, the crossbow creates a sonic wave in a 5 feet radius around the target. This cloak grants its wearer a +4 resistance bonus on all saving throws. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. This ring grants the wearer a +5 competence bonus on Knowledge: world checks and a +5 competence bonus on Knowledge: Arcana checks. Kindness grants the wearer the effect of the winds of vengeance spell. The wielder of this light hammer can three times per day use the weapon's ability to support themself or allies. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. The wearer's movement doesn't provoke attacks of opportunity. This robe grants the wearer an additional +1 bonus to AC whenever the wearer is under the effect of a mage armor spell. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. This cape grants its wearer a +1 bonus to Enchantment school spells' DC. Light Aura - All enemies in a 30 feet range are under faery fire effect, all companions gain a +2 insight bonus to saving throws and skill checks. All enemies within a 10 feet range must pass a Reflex saving throw (DC 23) or suffer 1d6 holy damage for 1d4 rounds. While the necklace grants no genuine protections, the strength of belief it imparts nonetheless grants its wearer a +2 morale bonus to all saving throws against diseases and poisons. On a critical hit, it deals 1d6 sonic damage per two caster levels of the wielder to all enemies in 15 feet area. Multiple applications of this effect stack, but the target can repeat the saving throw each turn to stop it. PM me if you need help! This cloak grants its wearer cold resistance 10 and the ability to cast deep slumber spell one per day as a 5th level wizard. In the hand of an evil-aligned mythic creature it becomes a Bane Living Avenger. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Whenever this +1 heavy flail misses an attack, the next attack its wielder makes, no matter if it hits or misses, deals additional 1d6 bludgeoning damage. Gloves of Dueling in Colyphyr Mines drop from Kestoglyr. The wielder can use its power to make any spell empowered, as though using the Empower Spell feat. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. This rod can be used with spells of 6th level or lower. Act 1, Market Square, burning house in the SW to get relic. Under Chosen of the Dark Nova effect companions receive +5 damage bonus against Pray of The Chosen. This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. Whenever the wielder of this +5 tower shield is attacked for the first time in a round, the wielder makes a Persuasion (intimidate) check to demoralize the attacker. This +3 unholy falcata was corrupted by demons. This cursed mask grants its wearer a +20 insight bonus on all saving throws, DR 5/-, fast healing 2 and a +10 insight bonus on concentration checks. This +5 tower shield grants its wielder a +4 competence bonus to AC against touch attacks. These boots grant its wearer a +5 competence bonus on Mobility checks. Bugged. (Must have a completed playthrough of Inevitable Excess where Inevitable Darkness was killed on Unfair). Act 3, Midnight Fane, secret door behind Deskari shrine (Perception 35, Arcana 42). Allies instead are under a constant haste spell effect. Please see the. Demon Rage and Demon Aspects now grant bonuses as if you were 3 mythic ranks higher. It also grants its wearer immunity to bull rush and overrun combat maneuvers as well as a +3 competence bonus to AC against Huge and bigger enemies. This old grimoire grants its owner 3 slots for 1 level spells, 2 slots for 2 level spells, and 2 slots for 3 level spells for the wearer's spellcasting class with the highest caster level.