Click the VISIT PHANTOM FORCES SCRIPT/HACK PAGE ? By continuing to use Pastebin, you agree to our use of cookies as described in the. The reason will be displayed to describe this comment to others. | 0.49 KB, GetText | The best quality phantom forces scripts you need for the Phantom Forces game and everything you need to know about these scripts are in this article! | 0.38 KB, C++ | Murder Mystery 2 Script KILLAURA GODMODE & FREE Mining Simulator 2 Script Auto Mine, Phantom Forces Script 2021 AIMBOT, ESP HACK & MORE, Victory Race Script Auto Win FARM 2022 [TELEPORT HACK], Pet Simulator X Script GUI AUTO FARM, AUTO HATCH & MORE 2022, Pet Simulator X Script Free Auto Farm & More 2022. Pastebin is a website where you can store text online for a set period of time. Since we share it on the Ubuntu pastebin page, you can use it without downloading it. Phantom Forces Script Features Aimbot Slient Aim WalkSpeed ESP And more Phantom Forces was created in 2015 and has over one billion visits and up to 29,500 active players. local AimbotSection = AimbotTab:NewSection . Pastebin is a website where you can store text online for a set period of time. Ehub V4 - THE BEST PHANTOM FORCES GUI . Required fields are marked *. | 0.49 KB, GetText | You signed in with another tab or window. 0 . Sign Up , it unlocks many cool features! phantom forces aimbot - Pastebin.com Pastebin.com is the number one paste tool since 2002. 36 min ago "), local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y, local mouse = game:GetService("Players").LocalPlayer:GetMouse(), local your_head = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head"), if not bone and player.Character:FindFirstChild(bone) then, return camera:WorldToScreenPoint(player.Character[bone].Position), local screen_position, in_fov = ReturnF(player, "Head") -- end my life, if (not _G.ignoreFOV) and (_G.FOV~=-1) then, local distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, aim_through_list[1] = game:GetService("Players").LocalPlayer.Character, for i, player_being_checked in pairs(game:GetService("Players"):GetPlayers()) do, local player_or_false, targets_coordinates = checksight(player_being_checked), local char = player_being_checked.Character, local target_torso = char and char:FindFirstChild "Torso", if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then, ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0), ray_start = your_head.Position + Vector3.new(0, 4, 0), distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, vector = (target_torso.Position - ray_start), if (not targets_coordinates) or (distance <= closest_distance) then, local new_ray = Ray.new(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character, local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character, if (hit and hit:isDescendantOf(char)) or _G.ignoreWalls then, if char.HumanoidRootPart:FindFirstChild("ESP") then, if char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(1, 0.666667, 0) or char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(0, 1, 0.498039) then, most_viable_player = player_being_checked, game:GetService("RunService").Heartbeat:connect(function(), for i,v in pairs(workspace.Camera:GetChildren()) do, if target.TeamColor ~= game:GetService("Players").LocalPlayer.TeamColor then, if target.Character:FindFirstChild("Head") then, wep.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,1.9) -- this is where the magic is, for i,v in pairs(workspace.CurrentCamera:GetChildren()) do, if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then, Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 150 then, elseif Type == "WeakSMG" or Type == "SMG" then, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 125 then, for i,v in pairs(game:GetService("Players"):GetChildren()) do, if v.Team == game:GetService("Players").LocalPlayer.Team then, if v.Character:FindFirstChild("HumanoidRootPart") then, if v.Character.HumanoidRootPart:FindFirstChild("ESP") then, v.Character.HumanoidRootPart.ESP:Destroy(), if v.Team ~= game:GetService("Players").LocalPlayer.Team then, for i,v in pairs(v.Character:GetChildren()) do, for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do, v.Character.HumanoidRootPart.ESP.TextLabel.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0), if SpecialSniper[i] == CurrentGun.Name then, if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then, pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), TouchingParts = game.Workspace:FindPartsInRegion3(Reg), pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true), if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then, v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), local ESP = Instance.new("BillboardGui",v.Character.HumanoidRootPart), ESP.StudsOffset = Vector3.new(0, 0.75, 0), Frame.Position = UDim2.new(0.2, 0, 0.3, 0), Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), Label.Position = UDim2.new(0, 0, -0.1, 0), Label.TextStrokeColor3 = Color3.new(0,0,0), Label.BackgroundColor3 = Color3.new(1, 1, 1), Label.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), C++ | Ehub V4 - THE BEST PHANTOM FORCES GUI - Pastebin.com Phantom-Forces-Aimbot-Hack-Script-Pastebin-2021, Learn more about bidirectional Unicode characters. | 0.44 KB, C++ | robloxscriptss/Phantom-Forces-Aimbot-Hack-Script-Pastebin-2021 - Github 36 min ago 44 min ago Phantom Forces Script is a free cheat for nebulous vision drives, one of the notable roblox games. Never . Download: https://softforall.art/ROBLOX-HACKPassword: 1515_____phantom forces script,phantom forc. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. *NEW* Roblox Phantom forces script PASTEBIN 2023 nadu 244K subscribers Subscribe 9.9K views 3 weeks ago #Robloxhackers #Hacks #RobloxHacks script:. 4 min ago *NEW* Phantom Forces Script | Aimbot | Esp | AND MORE! | PASTEBIN *2023* | 0.44 KB, C++ | Save my name, email, and website in this browser for the next time I comment. Roblox Phantom Forces Aimbot Pastebin - Daft Punk Roblox Phantom-Forces-Aimbot-Hack-Script-Pastebin-2021/exploit Go to file Go to fileT Go to lineL Copy path Copy permalink This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Your email address will not be published. | 0.49 KB, GetText | 39 min ago 29 min ago You will be very successful in the game with Phantom Forces Scripts. loadstring(game:HttpGet(("https://darkhub.xyz/remote-script.lua"), true))(). 39 min ago | 0.24 KB, C++ | 44 min ago 27 min ago 47 sec ago Roblox Phantom Forces Aimbot Script/Pastebin Hack *2023* Subscribe and turn on notifications for more video!Guys Join Our discord server! Home Roblox Phantom Forces Script Aimbot, ESP, Silent Aim and more 2023. local uis = game:GetService("UserInputService"), local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))(), local Window = Library.CreateLib("CNF'S PF-Hack", "DarkTheme"), local AimbotTab = Window:NewTab("Aimbot"), local AimbotSection = AimbotTab:NewSection("Aimbot"), local EspSection = EspTab:NewSection("ESP"), local ExperimentalTab = Window:NewTab("Experimental"), local SASection = ExperimentalTab:NewSection("Silent Aim"), local BindsSection = BindsTab:NewSection("Binds"), local ColorSection = ColorTab:NewSection("Color"), local AbColor = Color3.fromRGB(255, 128, 128), local EspColor = Color3.fromRGB(255, 128, 128), ColorSection:NewColorPicker("Fov Ring Color", "", Color3.fromRGB(255,128,128), function(color), ColorSection:NewColorPicker("Esp Color", "", Color3.fromRGB(255,128,128), function(color), local function isPointVisible(targetForWallCheck, mw), local castPoints = {targetForWallCheck.PrimaryPart.Position}, local ignoreList = {targetForWallCheck, game.Players.LocalPlayer.Character, game.Workspace.CurrentCamera}, local result = workspace.CurrentCamera:GetPartsObscuringTarget(castPoints, ignoreList), AimbotSection:NewToggle("Enabled", "", function(state), abLoop = rs.RenderStepped:Connect(function(), FOVring.Radius = fov / workspace.CurrentCamera.FieldOfView, FOVring.Position = game.Workspace.CurrentCamera.ViewportSize/2, if game.Players.LocalPlayer.Team.Name == "Ghosts" then team = "Phantoms" else team = "Ghosts" end, local target = Vector2.new(math.huge, math.huge), if game.Workspace.Players:FindFirstChild(team) then, for i,v in pairs(game.Workspace.Players:FindFirstChild(team):GetChildren()) do, local ScreenSpacePos, IsOnScreen = game.Workspace.CurrentCamera:WorldToViewportPoint(pos), ScreenSpacePos = Vector2.new(ScreenSpacePos.X, ScreenSpacePos.Y) - game.Workspace.CurrentCamera.ViewportSize/2, if IsOnScreen and ScreenSpacePos.Magnitude < target.Magnitude and (isPointVisible(v, maxWalls) or not wallCheck) then, if target.Magnitude <= fov / workspace.CurrentCamera.FieldOfView and uis:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then, if target ~= Vector2.new(math.huge, math.huge) then, mousemoverel(target.X/smoothing, target.Y/smoothing), AimbotSection:NewToggle("Wall Check", "", function(state) wallCheck = state end), AimbotSection:NewSlider("Max Wallbangs", "Inclusive", 50, 0, function(s) maxWalls = s end), AimbotSection:NewSlider("Fov", "", 50000, 500, function(s) fov = s end), AimbotSection:NewSlider("Smoothing", "", 300, 100, function(s) smoothing = s/100 end), AimbotSection:NewDropdown("Target Part", "", {"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}, function(currentOption) abTargetPart = currentOption end), saLoop = rs.RenderStepped:Connect(function(), FOVring.Radius = safov / workspace.CurrentCamera.FieldOfView, saFovRingList[#saFovRingList+1] = FOVring, local last = Vector2.new(math.huge, math.huge), if (v[saTargetPart].Position - Workspace.CurrentCamera.CFrame.Position).Magnitude <= panicDistance and panicMode then, if IsOnScreen and ScreenSpacePos.Magnitude < last.Magnitude and ScreenSpacePos.Magnitude <= (safov / workspace.CurrentCamera.FieldOfView) and (isPointVisible(v, saWallBangs) or not saWallCheck) then, motor = Workspace.CurrentCamera:GetChildren()[3].Trigger.Motor6D, local cf2 = CFrame.new(motor.Part0.CFrame:ToWorldSpace(cf).Position, targetPos), gunCF = motor.Part0.CFrame:ToObjectSpace(cf2), OldIndex = hookmetamethod(game, "__newindex", newcclosure(function(), if sa and motor and gunCF and Self == motor and Key == "C0" then, SASection:NewToggle("Silent Aim", "", function(state), SASection:NewToggle("Wall Check", "", function(state) saWallCheck = state end), SASection:NewSlider("Max Wallbangs", "Inclusive", 50, 0, function(s) saWallBangs = s end), SASection:NewSlider("Fov", "", 50000, 500, function(s) safov = s end), SASection:NewDropdown("Target Part", "", {"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}, function(currentOption)saTargetPart = currentOption end), SASection:NewToggle("Panic Mode", "Will track closest player if they are within panic distance", function(state) panicMode = state end), SASection:NewSlider("Panic Distance", "", 40, 5, function(s) panicDistance = s end), EspSection:NewToggle("Enabled", "", function(state), espLoop = rs.RenderStepped:Connect(function(), a = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Torso.CFrame:PointToWorldSpace(Vector3.new(width/2, height/2, 0))), b = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Torso.CFrame:PointToWorldSpace(Vector3.new(-width/2, height/2, 0))), c = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Torso.CFrame:PointToWorldSpace(Vector3.new(-width/2, -height/2, 0))), d = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Torso.CFrame:PointToWorldSpace(Vector3.new(width/2, -height/2, 0))), BindsSection:NewKeybind("Toggle UI", "", Enum.KeyCode.F, function(), C++ |